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My PC is convinced it has removed PUA:Win32/InstallCore but won't stop bugging me about it
The problem is that after doing all of this Windows Defender seems convinced that InstallCore is still a threat on my PC. Selecting "remove" under Actions does nothing, a full scan with Bitraider found nothing, and I've triple checked that the .exe in question is no longer present using File Explorer, 7zip file manager and by safe booting and checking in regedit.
Is this a problem with Windows Defender or did me deleting the file myself throw it through a loop? I'd hate to dismiss it and find that it is in fact still running. Many thanks in advance!
The Threat Description as writ in Defender:
Category:Potentially Unwanted Software
Details:This program has potentially unwanted behaviour.
Affected items:file: C:\Users\levi-\Downloads\0008-64bit_Win7_Win8_Win81_Win10_R281_2698036609.exe
MY PC SPECS:
Windows 10 Home 64bit build 19041
Acer Nitro AN515-52 (BIOS V1.19)
Intel i5-8300H CPU 2.3ghz, integrated graphics 630 (128mb vram)
Nvidia Geforce GTX 1050 (4gb vram)
8gb RAM, DirectX 12
CT2000MX500SSD1 (Crucial 2TB SSD self upgraded)
Massive Speculation about "Massive technical undertaking" - PS2 Relaunch in 2020?
Unless they've started to use the word "massive" the way Trump uses his favourite words "huge" and "bigly", they must be talking about CORE programming. Now PS2 is a 6 year old game, but the graphics are still very good on Ultra for an MMO. The most issues the game has have to do with non-usage of modern CPU power and internet connection.
Now PS2 is running on the Forgelight engine, which is an ingenious SOE/Daybreak product. Probably the fastest response engine on the market that scales better with size than anything else out there, which is the sole reason nobody else has made a game as big as Planetside 2. But the Forgelight engine is still running on DirectX 9, which was already outdated by 2 years when PS2 launched in 2012. In fact even DirectX 10 was already outdated by 2 years when PS2 launched as well. DirectX was already in the 2nd iteration of DX 11, when PS2 launched in November of 2012.
So while Forgelight has brilliant principles, a good bunch of it is running on an outdated base.
Why did they not update Forgelight before using it for PS2?
Well back in 2012, we still had more than 23% of the world's PCs running Windows XP and WinXP was DX9 country. So basically the decision was to not risk going for DX10 or DX11, which only worked on Vista (16% use back then) and Win7 (41% use back then) and lose a potential 23% of the playerbase at the start. From a business prospective this was an understandable choice, even tho history has proven it to be the wrong one. But to be very fair in 2012 nobody could have known that Microsoft would risk such a huge transition, to basically FORCE everyone of their customers to switch to the single same Windows version starting in 2015 with the release of Windows 10, which to this day dropped the usage of Vista to below 1% and the usage of XP to 3%. So the market share of Vista and WinXP has gone from 57% to less than 4% in just 6 years.
Windows 10 is a huge game changer. Since the launch in 2015 in just 3 years it already has managed a market share of >48% with 39% still running on Win7. Now it's reasonable to assume that most of the systems still running Win7 are in fact corporate PCs, which are bound to corporate programs which are slower to update than consumer software. So the % of player PCs running Win10 is probably a lot higher than 48% and that is extreme.
Now ofc this alone would not be a reason to redesign your core engine, since it runs without any problems on Win10 and currently there seems to be no indication of a new Windows version for quite some time, due to the immense success of Win10 compared to all previous versions except maybe WinXP.
But there are 2 big upsides to actually put in the time to shoot for DX 12. One - and this is very important on it's own already - is that DX 12 will likely stay for a long time. There are 2 reasons for that. The first one is that DX 12 is not widely used yet. Allegedly because there is a competitor called "Vulcan" which allegedly runs on other OS platforms as well and allegedly is easier to program for. Now both systems are not used a lot yet. It seems that game producers aren't sure which one will be leading. Interestingly different sources say that Mircosoft is of the same opinion, which is why - allegedly - they are currently not even thinking about starting work on a possible DX 13.
So basically the decision between DX 12 and Vulcan seems to be a gamble right now. At least on first sight. If we look closely the bet on DX 12 seems to be the safer one. Now that Mircosoft isn't working on DX 13 seems like a bad sign, but then Microsoft usually goes the conservative route like this, but also they usually don't give up on successful routes AND they don't mind having bad apples in between successful versions (see Win98, see Vista, see Win8) as long as they follow their desired path. Now Vulcan sounds like a great option, but then it doesn't matter much that it allegedly runs on other OS platforms, since - at least according to Steam - 98% of gamer PCs are running Windows. Also, Microsoft isn't below surprises either. Who would have guessed the sudden massive change that came with Win10. So while Win10 doesn't make use of some improvements of modern hardware yet, this might change any moment and then suddenly DX 12 is easily in pole position again. Latest at that point the choice is clear for game programmers again, no matter that it might be more complicated to program for DX 12 over Vulcan. Another indication might be that most games that support Vulcan only "support" Vulcan. The only game that wants to replace DX 12 with Vulcan is Star Citizen. Now fans of SC will say that is the killer argument pro Vulcan, but then SC still isn't even close to anything resembling a release date, so in my opinion is no indication at all.
So what was improved from DX 9 to DX 12 that would benefit PS2, is it worth it?
Short answer: Yes
Since DX 9 there were a lot of improvements in the areas of Shading, Rendering, 32bit calculation, framebuffering as well as the introduction of Tesselation which helps GPU usage, but most of all DX 12 improved CPU usage a lot.
So the possible improvements for PS2 are massive, but so is the work they seem to have to put in. Which would fit the description they used.
But now the most important part.
Forgelight 2.0 just for performance?
Unlikely. Now we've heard rumours about Daybreak working on at least 2 new games. Looking at the problems that H1Z1 and PS2 are facing in terms of performance with modern hardware, it would be unwise to build them on the old Forgelight engine. So that might indicate active work on Forgelight 2.0 already and why not incorporate that work into your stable games?
On the other hand, putting in the work for a game that has almost lost it's playerbase until you are finished with the engine update?
So, to me, the logical conclusion is:
There might be a Planetside 2 relaunch in 2020.
There are a few things that point in that direction.
- On one hand the playerbase will be down to abmysal levels until then, so not much would be lost.
- On the other hand, there are a few small indicators of resources flowing (back) to PS2.
- The sudden opening of a server in Asia, Tokyo nonetheless, does not make a lot of sense on it's own. Unless you want to test the waters and run beta for something.
- Also, suddenly their switch from "we won't have new continents for some years" (Daybreak 2017) to "Tada! Oshur! Hype!" which will probably release mid 2019, would work in favour of a relaunch, since the new continent would be beta-tested under load for a few months and any quirks could be worked out for the relaunch.
- The sudden addition of a UI developer also makes more sense in context of a system update.
- Another small factor are the balance changes that are slowly creeping into the game. After 5 years suddenly the hated Vanguard shield got nerfed. After 6 years suddenly the hated Prowler lockdown got changed. These 2 items alone were disliked since Alpha and both changes came out of the blue, since there had been zero indication for these changes, since before Daybreak was stubbornly defending those items as well as they are still defending the NC MAXes and the non-fix of the heat mechanic bug.
That depends on your expectations.
Do I think that a Planetside 2.1 could attract massive player numbers again after a marketing campaign?
Would it do that if we look at what we know now?
The current system plus Oshur even with 100% performance increase I would give at maximum 7k average players at launch, including the Tokyo server. That would be about 3.5 times what we have now, but that is the ceiling for this system. Because most veterans excited for Oshur will check it out in 2019 and then realize that a new continent with the old problems (NC MAXes, heat mechanic bug, lack of long-term objectives) doesn't make a better game, so even after a huge performance boost, not too many of the veterans would rejoin. A clever marketing campaign (YouTube, MMO-Sites & MMO-Browsergame ads mainly) could attract a good bunch of new players on top of that, but not with more changes.
COULD a Planetside 2.1 relaunch reach PS2 launch numbers?
Oh yes. Easily. But only if they fix the main issues the game has and even tho there have been baby (or more like embryo) steps (Vanguard shield, Prowler lockdown), we do not have enough indication that some of the other CRITICAL issues (NC MAX, etc. - see above) would be fixed for such a relaunch. But those will make any relaunch fail miserably, with player numbers falling back down to the numbers we have today within a year, since all veterans would pretty much leave instantly, or all join NC and abuse their MAXes on all the clueless noobs.
How would I go about it?
First of all I would QUICKLY start fixing the balance issues (NC MAX, etc.), so that I have enough time to tweak around, then I would IMMEDIATELY start working on long-term objectives aka Intercontinental Lattice and improve massively on Directives, Bounty-System and Construction (no-build zone idiocy, etc.) and patch as much as I possibly can into the game for testing before a re-launch. Then I'd do a marketing campaign for at least 500k, more like 1mil at MMO game specific sites and YouTubers. Last but not least, I'd think about a system that rewards veterans for coming back. Since I don't think that they can only reset characters/accounts in XP but keep everything else, they would need to have a system that looks if you've been a member and for how long, plus if/how much you've spent and then give you free DBC respectively at launch. This would not only be very fair and therefore make a very good impression on veterans, it would also not cost Daybreak a dime (they've already made that money) and the visuals the vets would buy for it (and become members again happy that they've not been scammed) would immediately impress noobs to buy stuff as well, therefore easily pay for the marketing campaign (probably within 2-3 months) and more.
Let's see. I'm excited to hear what the "massive undertaking" is. Trumpian or Reality. Will be fun either way.