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GT Sans Moveset because why not.
Appearance: Sans leans back a little and has his hands in his pockets. Sans usually brings his hands out when using a move but he rarely uses his right hand. Occasionally, his hood will fall up for certain attacks.
(R - Shortcut) (CD 3s): Sans teleports to the cursor or in front of the person that is locked on. Using this outside of a fight scenario will not get you far, but teleporting while locked on is a good way to close space.
(F - Spinning-Bone Shield): Sans pulls out a bone and starts spinning it. The bone will block incoming attacks, any attacks that are blocked do not deal any damage or will have the damage reduced significantly. If too many attacks are blocked, Sans will be stunned, leaving them open for attacks. There are some exceptions to what can and can't be blocked. Some moves that can't be blocked insta-kill Sans, as the block overrides the dodge, therefore insta-killing Sans. These are
(Melee - Bone Lance Combo): Sans summons a bone and swings it towards where they're facing or at the locked on a person. The bone deals 1 damage per hit. This deals a total of 3 damage after a full combo. The bone can be used 3 times, and if the third bone hits, sans will knock the opponent back, then spawn a blaster behind them. The bone deals an additional 1 KR per swing, with the blast dealing 10 KR, totaling 13.
(Bones 1 | Bone Barrage ) (CD 6s): Bones will appear behind Sans. How many bones appear depends on how much mana sans has. If Sans has full mana, 20 bones will appear, but if Sans has very little mana, Sans will fire three bones. Sans will then shoot the bones to the cursor or the person locked on. The speed also depends on how much mana you have. Each bone deals 1 damage per hit. This attack takes very little mana, it is virtually non-existent. Each bone deals an Additional 1 KR per bone.
(Bones 2 | Bone Walls ) (CD 20s): Sans will create 3 bone walls in front of him, each reaching up to his waist. They don't do any damage, but you, or any projectile, cannot pass them and must go over them. This doesn’t take any notable amount of mana to use.
(Bones 3 | Bone Stab) (CD 50s): Sans will stab a bone upwards in front of him. If it hits, it will impale the foe. The caught foe will then be blasted by a circle of 6 gaster blasters. The stab does 10 KR and the blasters each give 5 KR, meaning the full KR of this move is 40 KR. This move consumes about a quarter of your mana.
(Bones 4 | Bone Block) (CD 50s): If Sans is attacked for 1 second, he’ll float up and block the attack with 4 bones. He’ll then fire those bones back at the attacker. Each bone deals 1 damage and 1 KR. This consumes very little mana. ( Blasters): Blasters deal 1 damage every second.
(Blasters 1 | Blaster Distractor) (CD 10s if only the first part is used, 25s if the second part is used.): Sans will create a blaster in front of him. This blaster is similar to regular Sans Blaster 2. For the second part, you must be locked on for, but Sans will teleport behind the locked on foe and create a smaller blaster in front of him. The first part consumes little mana, but the second part consumes the same amount of mana, making it twice as much if you use the second part. Each part gives 15 KR, totaling 30.
(Blasters 2 | Blaster Barrage) (CD 25s): Sans will create 3 blasters behind him, then teleport behind the blasters. Each blaster gives 10 KR. This takes a decent amount of mana.
(Blasters 3 | Surprise Attack) (CD 50s): This attack requires you to lock on to an opponent. An exclamation mark will appear over the opponent's head. If they do not get out of the way in 1 second, this attack will hit. Sans will teleport next to the locked on foe with his hood on, and he’ll summon a blaster facing them. The blaster gives 50 KR. This consumes a quarter of your mana.
(Blasters 4 | Special Attack) (CD 150s): Sans will say “i don't like to use my real special attack. i get bone tired after that, but… you deserve it.” Sans will then summon two walls of gaster blasters facing inwards, and they will all fire at the same time. This consumes three-quarters of your mana. This attack can deal a total of 500 damage to non-KR opponents, and KR opponents get 300 damage and 200 KR.
(Telekinesis) All Telekinesis attacks require lock on.
(Telekinesis 1 | Bone Dunk) (CD 20s) Sans will make the locked on opponent float, before slamming them up and then down into a bone-zone.
(Telekinesis 2 | Freeze) (CD 20s) Sans will freeze the locked on opponent in place. They will be stuck in whatever position they were in before. He will then throw them the same way that Sans Telekinesis 1 works.
(Telekinesis 3 | Selfekinesis) (CD 100s) Sans will use telekinesis on himself, allowing himself to float for 10 seconds. He cannot do anything in this state other than fly or use Bones 1, Bones 4, blasters 2, or tele 1.
Second life Transformation: Sans’ transformation to his second life will be very unique, in that it may or may not work depending on player inputs. If Sans resets or is hit by an instant kill attack, (these being Chara's Special Hell V1 (Determination 3), Betty's Kleptophobia (Normal 1), Asriel's Hyper Goner (Phase 1's 5), X-Tale Sans' Knife 2, Undyne, the Undying's Spear of Justice (if it hits directly on Sans), Stevonnie's Finishing Punch (5) (GLITCH) and Frisk's Real Knife ERADICATION), he will not enter second life and will turn to dust, followed by his soul cracking. But if his mana runs out, he will fall asleep just like regular sans. If he is hit while asleep, Frisk (a player from GT Sans’ friends list) will appear and block the hit. If anyone else presses g while near the soul, they will absorb it and get the same buff betty gets from absorbing souls and the GT Sans player will turn to dust. But if GT Sans presses G and grabs it, an explosion will occur, not dealing any damage but knocking everyone it touches back. Sans will then have 2 blue eyes, and will have entered his second life. New Stats: 21 HP, 1 ATK, 999 DEF (These are his canon stats, if you want to make him less OP give him 350 DEF.) He still keeps auto dodge, but at low mana he wont dodge but will still be able to move.
(R - Determined Shortcut) (CD 1s): Same as before, only the cooldown is shorter and you go much farther than before. Locking on will always get you in front of your opponent, no matter how far away you are. The only downside is that it takes 1 second for you to teleport, giving a little start lag.
(F + RMB | Bone Boomerang) (CD 15s) Right-clicking while blocking will make Sans throw the Bone, and it will come back to him. It can hit foes, and will either go towards a locked on foe or wherever Sans is facing. Until the boomerang comes back, all attacks will hit Sans if he blocks, since the block overwrites the dodge. The bone takes 1 second to return.
(Melee | Determined Bone Lance Combo) Same as before, only now you can swing 5 times instead of 3.
(Bones 1 | Determined Bone Barrage) (CD 10s) Same as before, only now the bones are always consistent in the amount and speed, with 30 bones.
(Bones 2 | Determined Bone Walls) (CD 20s) Same as before, only now, they’re much taller.
(Bones 3 | Determined Bone Stab) (CD 50s) Same as before, only now, the circle has 9 blasters.
( Bones 4 | Determined Bone Block) (CD 50s): Same as before, only now sans blocks and fires with 8 bones instead.
(Blasters 1 | Determined Blaster Distractor) (CD 10s if only the first part is used, 25s if the second part is used.): Same as before, only now the second part summons 3 blasters instead.
(Blasters 2 | Determined Blaster Barrage) (CD 25s): Sans will create 5 instead of 3 behind him.
(Blasters 3 | Surprise Attack V2) (CD 50s): The blaster is a lot bigger but other than that, nothing changes.
( Blasters 4 | Ultra Attack) (CD 150s): Same as before, only now Sans won’t say his line of dialogue and will summon a lot more blasters. It drains almost all of your mana now, however.
(Telekinesis 1 | Determined Bone Dunk) (CD 20s) The Bone-Zone will be bigger, and sans will slam them onto the ceiling first (If there is one on that map). Other than that, nothing changes.
(Telekinesis 2 | Freeze) (CD 20s) The frozen opponent is thrown farther. That's about it.
(Telekinesis 3 | Selfekinesis) (CD 100s) Sans now remains in this state for 20 seconds rather than 10.
New Moves: Sans gains one new mode. Determination. This mode only has one attack, but it's a pretty good one.
(Determination 1 | RESET) (CD N/A) Sans will revert everyone to their first phase, at full health, stamina, and mana. This includes Sans himself. All opponents in death scenes will get up, or their souls will refuse. I'd recommend to use this attack at low mana or in challenge mode, to make challenge mode last longer.
Death Scene: Sans will fall back. He’ll slowly turn into liquid determination. He’ll say, “Well that was… uff... quite tiring." *He'll look to the side and say, "Are you two ok?” He’ll then turn to dust, and his soul will crack.
NGenuity from Windows store is totally useless
I saw many posts about this, but not a single one offers a usable solution.
At first I've tried to use my own hw/sw knowledge and experience (and I have it A LOT), and then tried to find ANY solution on the web, but with no success. I really hope that someone useful will read this and finally do something to fix the problems with NGenuity
- First of all, I've tried all the usual steps, the software installed as it should from the stupid Windows store, recognized the keyboard and started without any problems but...
- I have the US version/layout of the keyboard (HX-KB1SS2-US), but living in Eastern Europe, and that's obviously the point where most of the problems start (as many of you already know)
- NGenuity immediately offered to update the firmware, which I gladly did, not knowing that it will ruin my whole night. The keyboard switched to UK layout and NGenuity was no longer offering US layout. Some keys were "mixed", and the "\" was not working (due to bad layout/firmware obviously). Going to NGenuity setup only made things worse because I couldn't store anything on the kb, the 3 presets were not working properly, and everything returned to factory defaults when NGenuity was closed
- Then I tried to read all meaningful posts, and performed every single possible "solution" to make it work... uninstalled NGenuity, flashed firmware back to US layout original (v22.214.171.124), changed all available language/regional settings in Windows, cleared all caches, did a Windows store reset, locked everything manually to English (US) - location USA, rebooted a million times, FN+ESC-ed the keyboard several times, installed and reinstalled NGenuity, just to find out that it WON'T WORK at all unless you flash the kb back to the (wrong) EU layout again. This is by any means STUPID, because only insane person will let Windows (store) decide what you SHOULD have, instead of letting you select what you really HAVE, and there is no way to force Windows store to push the US version instead of EU (UK, DE, FR...)
- There are soooo many weird things, but here is just one more, for the sake of making a point: When you start the freshly installed (EU?) NGenuity on US keyboard, and deny the offered firmware update, the keyboard starts flashing and flickering like you did something "bad" (but you just didn't accept the update)?!?! This problem can be resolved ONLY if you reset the keyboard with FN+ESC, because closing NGenuity or restarting Windows does nothing to stop it acting weirdly! How in the hell clicking "deny" (or whatever it says) f...s up the keyboard so bad????
- I really don't know WHY Kingston/HyperX decided to remove direct software downloads from their site, and made total mess with regions, versions and layouts through the Windows store???
- Can't you just offer the COMPLETE solution with all layouts available for manual selection? Why you're not fixing your own glitches for so long? How could you let Microsoft decide which piece of hardware we have, even if we don't have it? I DON'T GET IT ...REALLY!!!
I haven't bought this keyboard to look at its default settings and flashy LEDs, so if you don't fix it ASAP, I'm returning it, despite being satisfied with the hardware!