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What Makes Overwatch Special and Why I’m Nervous (Soldier Change)
The Solder 76 change is one of the best actual experiments that has come out of the experimental card!
Unlike other balance changes this actually feels like an experimental to test if this would work well, and in my opinion I think it does. Currently I think he might need to be nerfed in some other ways because it makes him to strong, or other characters need to be buffed to account for this change but overall this was a great idea!
So then why am I nervous?
Because of two key pieces of reasons:
The previous balance changes to certain hero’s. The reason they cited on the soldier change! Recently, changes to Moria, Genji, Phara, and Mecree have all had two things in common.
To reward aim by either changing the way a character deals damage I.e. Moria soldier; or to reward aim by increasing the length of the recovery animation reducing the number of shots fired.
Why is this a problem? Because of reason 2.
“While recoiled exists on other heroes’ weapons, these changes are intended to be impactful to gameplay, rather than establishing a “feel” of the weapon” -Experimental Patch October 1st 2020
It concerns me that the developers seem to disregard the feel of the characters when balancing. On one hand I could understand this opinion, while on the other hand Most players I know choose their main specifically because of how that characters feels.
Moira’s damage radias reduction on primary, and the animation changes to genji, Phara, and Mecree animation changes, frustrated players because it changed how these characters felt for the sake of balance. Surely other changes could have been equally effective without having to change something as personal as the feel the player has on while playing their favorite character.
So why am I praising the soldier change because it doesn’t actually change the feel of the character that much and to the extent that it does it increases soldiers FPS feel. This is good considering he is an FPS character.
Moira and genji are not aim based characters and the reason their people love to play them is because their play style is not reliant on FPS aim. As someone with severe carpool tunnel I had loved genji until his animation change and spread reduction made him far more aim dependent when the main reason I play him is because of is nimbal fast in-and-out play style, now he’s less nimble and less fast making his in-and-out back line potential much slower to realize allowing ur opponents to punish you before you can secure a kill and dash out.
As for phara and mecree people disliked these changes because while they are aim based characters the changes didn’t enhance the feeling of firing as with solider but harshly changed it, the changes seem small but it screws with players muscle memories while forcing players to have to take a more protective cover dependent play style to remain as effective.
While I like the changes to soldier they continue a trend of disregarding the feel of the character and the effect that has on why players enjoy certain hero’s
In my opinion Moira is while horrible balanced a great character because it allows people to play as healer without having to need aim there is Anna for that, Genji is great because he is a speedy flanker assassin that is in and out if your not in position, Mecree is great because he is an FPS character who can roll onto the front and tag some headshots, and phara is great because she soars into the air and leads down targets,
The feel of the character is inextricably linked to the gameplay/style of play which its self is inextricably linked to the main reason why players enjoy some characters more than others. For an example many women find Overwatch as their first FPS game because the gameplay doesn’t always demand aim… also cuz the characters are amazing. Which if you think about the characters personality it usually matches their gameplay. Soldier as a machine gun using leader who lays down fire fits these changes, genji who fires multiple ninja stars at a time instead of a single ninja star is clearly not going for an aim approach but more of a let me just dash in and throw a couple out and see what happens approach.
In summary… I think I’ve made my point use the characters unique gameplay strategies as your advantage when balancing instead of trying to make every character required aim. Before some characters required a little aim and some required a moderate amount of aim and some required a lot. If you make every character require a moderate amount of aim you are going to alienate a large chunk of players, specifically those who made overwatch special. People who play CS go aren’t ever going to love overwatch for aim skill but all the people who dont like CS Go will appreciate overwatch for its reliance on other game genre other than FPS
I introduced my girlfriend to overwatch and she loved mercy for her first year playing because she could be a high diamond player without aim now she loves Anna and enjoys CS go because overwatch was her introduction to this genre of gaming! She is what makes overwatch special!
Daily Releases (July 20, 2020) - Source
# Windows | Game | Group | Store | Score (Reviews) | |:-|:-|:-|:-| | [Into the Radius VR](https://www.xrel.to/game-nfo/2153570/Into-the-Radius-VR-VREX.html) | VREX | [Steam](https://store.steampowered.com/app/1012790) | 77% (145) | | [Headshot VR](https://www.xrel.to/game-nfo/2153316/Headshot-VR-VREX.html) | VREX | [Steam](https://store.steampowered.com/app/903710) | 67% (45) | | [Low Poly Forces](https://www.xrel.to/game-nfo/2153439/Low-Poly-Forces-TiNYiSO.html) | TiNYiSO | [Steam](https://store.steampowered.com/app/1268150) | 94% (32) | | [Elliot](https://www.xrel.to/game-nfo/2153438/Elliot-TiNYiSO.html) | TiNYiSO | [Steam](https://store.steampowered.com/app/1310120) | 100% (8) | | [Kalidazkoph](https://www.xrel.to/game-nfo/2153446/Kalidazkoph-TiNYiSO.html) | TiNYiSO | [Steam](https://store.steampowered.com/app/1308510) | 100% (1) | | [gogogofriend](https://www.xrel.to/game-nfo/2153564/GoGoGoFriend-TiNYiSO.html) | TiNYiSO | [Steam](https://store.steampowered.com/app/1360400) | - | | [Low Poly Forces (RIP)](https://www.xrel.to/game-nfo/2153567/Low-Poly-Forces-RIP-VACE.html) | VACE | [Steam](https://store.steampowered.com/app/1268150) | 94% (32) | | [Elliot (RIP)](https://www.xrel.to/game-nfo/2153568/Elliot-RIP-VACE.html) | VACE | [Steam](https://store.steampowered.com/app/1310120) | 100% (8) | | [Little Reaper](https://www.xrel.to/game-nfo/2153306/Little-Reaper-PLAZA.html) | PLAZA | [Steam](https://store.steampowered.com/app/428170) | 100% (5) | | Update | Group | Store | Score (Reviews) | |:-|:-|:-|:-| | [The.Long.Dark.Fearless.Navigator.Update.v1.82](https://www.xrel.to/game-nfo/2153582/The-Long-Dark-Fearless-Navigator-Update-v1-82-PLAZA.html) | PLAZA | [Steam](https://store.steampowered.com/app/305620/The_Long_Dark/) | 92% (66.7k) | | [Rise.to.Ruins.Update.1b](https://www.xrel.to/game-nfo/2153443/Rise-to-Ruins-Update-1b-PLAZA.html) | PLAZA | [Steam](https://store.steampowered.com/app/328080) | 90% (5.5k) | | [Poly.Bridge.2.Update.v1.15](https://www.xrel.to/game-nfo/2153465/Poly-Bridge-2-Update-v1-15-PLAZA.html) | PLAZA | [Steam](https://store.steampowered.com/app/1062160) | 96% (1.1k) | | [Victory.At.Sea.Pacific.Royal.Navy.Update.v1.7.2](https://www.xrel.to/game-nfo/2153442/Victory-At-Sea-Pacific-Royal-Navy-Update-v1-7-2-PLAZA.html) | PLAZA | [Steam](https://store.steampowered.com/app/806950/Victory_At_Sea_Pacific/) | 62% (419) | | [Tales.From.Off-Peak.City.Vol.1.v1.1](https://www.xrel.to/game-nfo/2153566/Tales-From-Off-Peak-City-Vol-1-v1-1-PLAZA.html) | PLAZA | [Steam](https://store.steampowered.com/app/1129920) | 99% (113) | | [Prison.Architect.Island.Bound.Update.v1.04](https://www.xrel.to/game-nfo/2153445/Prison-Architect-Island-Bound-Update-v1-04-PLAZA.html) | PLAZA | [Steam](https://store.steampowered.com/app/1244781), [GOG](https://gog.com/game/prison_architect_island_bound) | 41% (106) | | [ENCODE.Update.v20200720](https://www.xrel.to/game-nfo/2153444/ENCODE-Update-v20200720-PLAZA.html) | PLAZA | [Steam](https://store.steampowered.com/app/1359520) | 55% (20) | | [Drug.Dealer.Simulator.Update.v18.104.22.168](https://www.xrel.to/game-nfo/2153569/Drug-Dealer-Simulator-Update-v1-0-5-3-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/682990) | 88% (5.6k) | | [One.Piece.Pirate.Warriors.4.Update.v22.214.171.124.incl.DLC](https://www.xrel.to/game-nfo/2153307/One-Piece-Pirate-Warriors-4-Update-v1-0-1-0-incl-DLC-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/1089090) | 90% (3.7k) | | [Receiver.2.Update.v2.0.5](https://www.xrel.to/game-nfo/2153305/Receiver-2-Update-v2-0-5-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/1129310) | 89% (1.1k) | | [ONE.PUNCH.MAN.A.HERO.NOBODY.KNOWS.Update.v1.300.incl.DLC](https://www.xrel.to/game-nfo/2153315/ONE-PUNCH-MAN-A-HERO-NOBODY-KNOWS-Update-v1-300-incl-DLC-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/991560) | 48% (459) | | [Assetto.Corsa.Competizione.GT4.Pack.Update.v1.5.1](https://www.xrel.to/game-nfo/2153563/Assetto-Corsa-Competizione-GT4-Pack-Update-v1-5-1-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/1337860/Assetto_Corsa_Competizione__GT4_Pack/) | 96% (153) | | [Old.Gods.Rising.Update.v20200720](https://www.xrel.to/game-nfo/2153466/Old-Gods-Rising-Update-v20200720-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/1084990) | 76% (59) | | [The.Wind.Road.Update.v1.8.3](https://www.xrel.to/game-nfo/2153441/The-Wind-Road-Update-v1-8-3-ANOMALY.html) | ANOMALY | [Steam](https://store.steampowered.com/app/1264670/The_Wind_Road/) | 67% (4.7k) | | [Beyond.Blue.Update.V15746](https://www.xrel.to/game-nfo/2153440/Beyond-Blue-Update-V15746-ANOMALY.html) | ANOMALY | [Steam](https://store.steampowered.com/app/883360) | 84% (396) | | [Poly.Bridge.2.v1.15.RIP](https://www.xrel.to/game-nfo/2153583/Poly-Bridge-2-v1-15-RIP-SiMPLEX.html) | SiMPLEX | [Steam](https://store.steampowered.com/app/1062160) | 96% (1.1k) | | DLC | Group | Store | Score (Reviews) | |:-|:-|:-|:-| | **[Monster Hunter World: Iceborne](https://www.xrel.to/game-nfo/2153639/Monster-Hunter-World-Iceborne-PARADOX.html)** | **PARADOX** | **[Steam](https://store.steampowered.com/app/1118010)** | **50% (14.7k)** | | [ONE PUNCH MAN: A HERO NOBODY KNOWS](https://www.xrel.to/game-nfo/2153565/ONE-PUNCH-MAN-A-HERO-NOBODY-KNOWS-DLC-Pack-4-Garou-Unlocker-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/991560) | 48% (459) | | [BallisticNG \- Outer Reaches](https://www.xrel.to/game-nfo/2153571/BallisticNG-Outer-Reaches-PLAZA.html) | PLAZA | [Steam](https://store.steampowered.com/app/1165070) | 100% (3) | # [<< July 15, 2020](https://www.reddit.com/CrackWatch/comments/hs9rk9/daily_releases_july_15_2020/) ***** #Q&A **Q:** When will [insert game name here] be cracked? **A:** STOP! CrackWatch members are not psychic. Games get cracked by completely **[ANONYMOUS SCENE GROUPS](https://en.wikipedia.org/wiki/Warez_scene_)** who don't disclose their progress or plans to the general public so **NO ONE** knows **WHEN** and **IF** a certain game will be cracked. **Q:** What are all these NFO thingies? Where do I download? **A:** NFOs are text files included with game releases which contain information about the releases. CrackWatch only informs which games have been cracked. To download look for the releases on [CS.RIN.RU](https://cs.rin.ru/forum/) or torrent websites. Useful websites can be found in [The Beginners Guide](/CrackWatch/comments/bcpdiu/) and on [WebOasis](https://weboas.is/). **Q:** WTF is Denuvo? **A:** Denuvo is a Digital Rights Management (DRM) technology used to protect games from being cracked. Games that have Denuvo are harder to crack and usually take much longer. See [Pinned Post](/CrackWatch/comments/f8esco/) for a list of Denuvo games. **Q:** An update is out, but it includes the base game as well! Can I only download the update without redownloading the entire game? **A:** Yes. [CS.RIN.RU](https://cs.rin.ru/forum/) is your friend.