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Cs 1.6 anti ban hack. Uploading images is another really easy way to help out - read our image policy then start uploading. The punishment for cheating is a permanent Steam account ban, resulting in losing all the games on it. Unless cheater caught by an overwatch command, in that case, the ban only applies for one year.

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Once our system has added your account you will see CS: GO as registered; Choose the appropriate region from the settings or by playing your first match; Please Note: All Steam accounts must be set to Public in order to be registered on our platform. IP Cameras, IP CCTV, Network Cameras, Video Servers, CCTV Recording Software and information from use-IP Ltd. PLAYERUNKNOWN'S BATTLEGROUNDS - PLAYERUNKNOWN'S BATTLEGROUNDS is a battle royale shooter that pits 100 players against each other in a struggle for survival.

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Competitive Community Wishlist

There have been some really great posts on this sub-reddit in the past 24 hours (ie. this and this.), really coming to the defense of Valve, allowing for some really great conversation.
I thought it might be nice to create a collective wishlist for the competitive global offensive scene. The bullet points below are written as suggestions, not complaints. I love playing GO at its current state, but have ideas for improvements
Please feel free to comment and add your thoughts, I will add to the list as I see the comments.
  • "Tournament Standard" applied to MM - Matchmaking is a fantastic idea, but as we've experienced, it needs to be done right for it to be a viable option for players to practice and grow. It's been said in 1,000 threads already, but the tournament standard would be, 128 tic, 2 flashes, 1:45 round timer, _se maps, and a larger map pool with new maps and classic re-made maps when they are ready. In addition to the tournament standard, we would like to see the ability to re-fill an abandoned spot, NOT A KICKED SPOT. We don't want this abused, but if a teammate has to go, or has connection issues, we should be able to re-fill that spot mid-scrim. This would mean that if you queued as 5 players, only a "friend" can join that team, and be invited via steam friends by any player on that team. If it was a pug 5, then allow any single queued player to have the option to join an "already in progress" game.
  • Brand New Competitive Maps - Beta test and make changes based on pro/high level feedback. You can make a new map for MM, and if it's good map it will be adopted by other platforms/leagues. I think there is a HUGE demand for this from the casual and competitive scene.
  • Revamped Replay/Demo System - I think this isn't discussed enough, and it's undervalued. It would be great to have an option to auto-record demos every scrimmage, and name them based on date/time so none are overwritten. Would be great to have the ability to watch a demo with multiple people on your friends list. Optimized rewind, fast forward, potentially allowing you to pick which round to skip to. It would also be nice to be able to pause a demo, and still use freelook and other functions. I understand there is NO way the current demo system could handle that, but that's why it needs to be remade/revamped. GOTV was a huge improvement, but the demo system needs more improving. We don't have enough content creators doing analysis, and most of the analysis that is done is not very good, including my own, and I believe it's because the demo system makes it near impossible to be efficient. More content means a more involved community, both of which bring in more gamers to the community, which brings higher viewership at tournaments and events, which means more sponsors and tournaments that are interested in GO.
  • Gun Updates - I don't think I need to go into a lot of detail about this, but these are strictly my opinion, I know people will disagree. I think the p2000 needs a buff in some way, I understand that CT's have less powerful guns for a reason, it's not a viable option for CT's (especially if you keep the Glock how it is now, and I actually love the glock right now). I'm not going to say anything about the deagle. I think the P90 needs any ONE of the following - needs to be more expensive, or needs to lower the kill reward, or needs to be nerfed with shooting speed, or damage.
  • Minor HUD changes - The visibility of alive/dead players, current weapon/bomb on your character, and round timer needs to improve. I don't have many good suggestions for this, possibly allow us to change the opacity, and allow us to customize where each HUD component is placed.
  • VAC changes - We all know there are cheaters in this game, I have 0 suggestions to make this better, but improvements would be nice.
Added from comments
  • More organized, better GUI for spectating matches. I don't want to take views away from Twitch, but from what i've seen (i do not play) Dota 2 has a good replay system where you can watch replays from other matches that you didn't play in, and view statistics on that match. (someone who plays dota2 please comment!) - watchspade
  • Minor Mag7 nerf. It's great to have a gun that gives you a chance on eco rounds, but with current play the % for anti-eco losses is a bit too high. - xfake
  • Reduce weapon-switch time - xfake
  • Remove scope blur - xfake
  • More MM servers in more locations - breul99
  • Improve VAC by Valve downloading the cheats, understanding how they work, and ban users. - pleomax_b
  • Aim-punch and smokes going through solid walls need fixing - dfoxcs
Things I left out on purpose
  • ADADAD - Because there is discussion that it's the same as any bug we abused in 1.6 and source. I bet if crouch jumping never existed in 1.6, and it was a bug in GO, people would hate on it the way they hate on ADADAD
  • The Deagle - Because sometimes I can't tell whether I hate it because it sucks, or I hate it because I don't know how to control it yet. It blows my mind that our community puts ourselves on a pedestal over other FPS communities because we say "this game takes skill", yet we complained about recoil changes from day 1. Should we be learning this game instead of complaining about how it's different from what we learned 10 years ago? Same thing with the smaller hitboxes in GO.
  • Silencers - Because there is more to it than "it takes an hour to code this". It's about balance, and radar, and the fact that it's simply something you miss, not something that will help the community grow.
submitted by FrooshGOShow to GlobalOffensive

Transitioning to CS:GO after 4.5k hours in 1.6, Questions for the community!

Hi /GlobalOffensive! This is my first post after a long retirement from the CS scene. I have some free time on my hands these days, military life has finally settled down for me, so I decided to get back into the game. These are my first impressions after close to 500 hours with CS:GO:
*1. Bunnyhopping - Is it just me, or is BH impossible anymore? I can play my old 1.6 BH maps like a god. I've even made a few. But I can't seem to get the hang of it in GO. Tips/tricks? Surf is still great!
*2. Desert Eagle - I'm not sure what to say about this. Spread is totally different, 3 shot body kills? My Juan abilities are not what they once were. Still, after a few hours in pistol servers and the EXCELLENT aim training map someone made, I'm back to using my favorite side-arm! But many people question it, saying the Tec-9 or 5-7 is a better choice. I really like the feel of the Deagle... But I'm at the point in Competitive(Just hit LEM) where I can't make those selfish choices. Thoughts?
*3. Hackers - If there was such thing as a working "Aimbot" in 1.5/1.6, I don't remember it. Maybe I was just too young to notice. But it seems like if you pull off a sick shot, everyone starts to treat you like "that" guy. Is hacking really that big of an issue now? 500 hours, I've seen one, maybe two hackers, even through competitive play. And I noticed some chatter on here about pro's being banned for hacks?!? Things happen, I understand, but is cheating really so prevalent in this game today?
*4. Flash and Nade Mechanics - There was a time where your ability to play the game depended greatly on the proper use of smoke and flash. With a few smokes you can cut 45 seconds or more off the clock for either side (Mostly T's, sorry guys) and force them into a time crunch. But now my team would rater buy out with an AWP and no armor than AK, smoke and flash? Is this confidence, meta, or just MM next gen strats?
*5. Community - For the most part, the community is still what it once was, a group of people with nothing better to do than rush down mid with a nova, flash their teammates, and Negev last round, EVERY TIME! I love it! The competitive/humorous side of things is my favorite part about CS. Super serious, heart pumping/game-changing plays one moment, and "LEL knives long again" the next. There is some hostility, sure, but I feel very at home there still. Glad to see that hasn't changed.
*6. Leagues - I've heard tell of other clients, with better anti-cheats, 128 tick servers, and ladders/brackets and weekly tourneys? I would LOVE to get into that. I could google it, and I have, but I was wondering if the community could afford some suggestions? FaceIt, ESEA are the two that I'm hearing the most about.
Anyways, before I go tl;dr on you all, thanks for your time, and thank you for keeping this community alive long enough for me to be a part of it again!
~ Lickings, CTN2(IDW/SW), USN
submitted by Lickings to GlobalOffensive

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