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[PSA] xCobalt's Complete Guide to Everything You Could Possibly Want to Know about CS:GO Trading

Hey everyone!
This is a post that isn't just aimed towards newer players, but to everybody. I'm including a lot of information in this, and it is basically my guide to trading in general. It's a compilation of my past 2 years of trading combined with everything I've learned from other people, and I hope that it helps you all.
I will be adding more on to this guide, but this has already taken me 4 hours to type, so I will be gradually adding on. If you have anything to contribute or suggest to me, then please feel free!
I would also like to add that I'm doing my best to credit everyone who made x image, but some of the images were found on imgur or without parent posts, so if you could please tell me who made x image, I will happily update the post with credit to them.
Edit: Fixed a lot of typos.
Edit 2: Thanks for all of the support and feedback! Very glad to know that people will be using this guide :)
Edit 3: If you guys want, I will go ahead and work on the video version I was considering making this week. It will be a fair amount of work, but It should be nice.
Edit 4: More Grammar and spelling fixed
Edit 5: Removed Katowice price Generalization
Edit 6: Holy shit! This is now one of the top 6 highest ranking posts of all time on the subreddit! Thank you all so much for the love and support, and let's try to keep new traders always informed and aware!
(Press CTRL+F To Find These on the Page)
1.0 The Basics
  • 1.1 Getting Started
  • 1.2 Who To Trust
  • 1.3 Cashrep & Steamrep
  • 1.4 Most Common Scams
  • 1.5 Trading Etiquette
  • 1.6 Trade Confirmations: What are they?
2.0 Patterns: What are they?
  • 2.1 Slaughter
  • 2.2 Crimson Web
  • 2.3 Fade
  • 2.4 Marble Fade
  • 2.5 Electric Hive
  • 2.6 Kami
  • 2.7 Case Hardened
  • 2.8 Doppler
  • 2.9 Other
3.0 Float Values (Exteriors): What is Float Value/exterior?
  • 3.1 All Knives
  • 3.2 All Skins
4.0 Key Trading 101
  • 4.1 Items over 130 Keys
  • 4.2 Key Prices
5.0 Souvenir Items
  • 5.1 Which Stickers Add Value?
6.0 Stickers on Guns
  • 6.1 Calculating Sticker Value
7.0 Trading FAQs
Without further stalling, let's get started!
1.0 - Trading Basics
In late 2011, before CS:GO was even released, Valve introduced the ability to trade TF2 items in Steam. It was a phenomenon that nobody thought would become as big as it was, and it has only expanded over the last 5 years. With the Arms Deal update in CS:GO on the 14th of August, 2013, we were introduced to what would eventually become one of the largest and most sustained economies in gaming. A trade is when two steam users interact by moving items from accounts, and the safety and level of it has evolved since its release. Trades can be live, or they can be offers. An offer is when a user sends a non-live trade to another player, who can then spend time to think about it, and either decline or accept the offer.
1.1 - Getting Started
Against what all of the nothing to knife videos would lead you to believe, trading is not something where you can get to a FN Dragon Lore from a Nova Sand mesh... well not within 2 weeks (Unless you are very fucking lucky.) The best way to start out trading is to invest $50+ and start from there. The more you invest, the easier it is to make profit, but there are more risks associated with some higher tier items. The least amount of money you should spend when getting into the game is $10, $5 is fine too, but honestly, it is worth spending the amount of money that you might spend on lunch to buy some skins that will last longer then said lunch.
In order to get started with trading, you will need the following:
  • 1. A Steam Account (And the Desktop Client, obviously)
  • 2. Some Items
  • 3. A Smartphone
  • 4. The Steam Mobile App
  • 5. Common Sense (This one is extremely important)
The rest is explained throughout this guide.
1.2 - Who to Trust
Deciding on who to trust is simultaneously extremely easy and incredibly difficult. When you're doing a normal trade, there is next to nothing that the other person can do to scam you. Basically, as long as they or you send a trade offer with both items in the trade, you're golden.
Never trade with people who do the following:
  • Ask for a middleman for an item to item trade. If they ask because you have two of the same item and want to make sure it isn't glitched, don't listen to them.
  • Accounts that claim to be CSGOLounge bots that need 'verification' or else your account will be banned. They're just bullshitting you.
  • People who will say that they will get you items later (i.e. offering 75 keys for an 80 key item, and they will give you their extra 5 tradable keys later.
  • People who offer you real cash for your items, especially if you didn't ask for cash. If you're asking for cash, then check their cashreps and do your research, this is explained in the next subchapter.
1.3 - Cashrep
So what is cashrep? Cashrep is a Reputation thread that a user uses when they are doing trades for real money. If you're looking to start trading with real money yourself, the best thing to do is to small money trades with extremely reputable traders who have extensive cashrep, to start building your own.
So what is steamrep? Steamrep (http://steamrep.com/) is a community run website that is aimed stopping scammers in their tracks. Always check a user's account before trading with them, regardless of whether they are doing a cash trade with you or not. This is important, because some people will go to extensive lengths just to get a bit of extra cash from you. I am also aware that everyone does not believe steamrep is necessary, but believe me when I say that it is actually a very useful tool that has saved me plenty of time with figuring out people who have tried to scam me out of real money.
1.4 - The Most Common Scams
  • The Middleman Scam: This is probably the most common scam. It is where the Scammer will tell the victim that they want to use a victim's friend as a middleman to trade the item to to make sure it isn't duped. They will then use one of their friends to impersonate your friend, and add you to a group chat with the fake friend, and then steal your item. Just simply don't trade with these people.
  • The Swap: Another very common scam where the person will have two of the same item, but with different stickers/conditions/patterns, and they will swap out the item you want with the shittier version. This one can be tricky, if the person has two or more of the item you want, get them to send a trade offer, and inspect the skin in the offer before accepting.
  • The Fake Bot: If you're livestreaming & gambling (or even not streaming sometimes), or you post a trade on lounge, always check the verification codes and the bot's pages to make sure that they are indeed the bot you think they are. This is pretty easy to avoid, as Lounge bots will never need to verify your account.
1.5 - Trading Etiquette
Here is a list of the things that you should and shouldn't do just as general rules of thumb.
  • Don't be an asshole. You'll get more respect, better offers, and you'll probably make friends just by simply being more polite with people. Even when getting frustrated, attempt to keep your head screwed on and be polite.
  • Always check your item's prices before listing them. If you've had an item for a while, it may have gone up/down, and it's easier on everybody if you just doublecheck the price of your item so that people don't yell at you. Also, don't just overprice your items at all, unless they actually have the value for it.
  • Respect people of higher authority. Well-respected traders are well-respected for a reason, if you're talking with someone high up on the trading ladder, be sure to treat them well.
  • Don't beg for items. Pretty straightforward.
  • Don't argue with people's prices on items unless you are extremely experienced with them. If you legitimately believe someone is asking too much for an item (i.e. a case hardened), get someone who is experienced to take a look at it.
  • When you mention float values, don't only type the first digit after the 0 (i.e. Karambit Crimson Web 0.1 Float). This can be misleading, as items such as dragon lores vary extremely from 0.29 to 0.20 floats.
1.6 - Trade Confirmations: What Are They?
Trade confirmations are done via a mobile device. They are pretty much forced upon players to make them do their best to keep their accounts secure. All that you need to do when trading is open your phone, click on the notification that the app gives you, and doublecheck and confirm the trade.
2.0 - Patterns: What Are They And Why are They Important?
A pattern is an ID from 1-999 that is assigned to any item in one's inventory. Randomly generated skins (such as Electric Hive, Crimson Web, Case Hardened, Modern Hunter, Fade, etc.) will appear unique in every pattern. Don't be mistaken though, patterns do affect static skins (such as Dragon Lore, Fire Serpent, Howl, etc.) in a significant way as well. Each pattern also changed wear placement on the gun slightly (i.e. two different skins with the exact same float but different pattern IDs can have completely different scratches.)
It is also noteworthy that every single skin on a given gun with a certain pattern ID will have the exact same wear placement, regardless of what skin it is.
This is important. Note that on ALL of the DLC Knives (Butterfly, Huntsman, Falchion, Shadow Daggers, and the Bowie Knife), the patterns are mirrored. This means that any 'double sided xx' on these knives are lying, or just uninformed.
2.1 - Slaughter Patterns
Slaughter has a wide variety of unique looks, but not all patterns that people claim are patterns are accepted by the community.
The most commonly used patterns are listed here:
  • Diamond
  • Angel
  • Phoenix
  • Heart
  • White Diamond
  • Zebra (any pattern that isn't above)
This is an image that shows what all of the slaughter patterns look like (generally). It however does have a terrible example of a heart, but finding good heart examples can be difficult.
This is what the slaughter pattern i nthe game files looks like, the shape in the middle of it is the heart.
2.2 - Crimson Web Patterns
Crimson web simultaneously matters the least and the most when it comes to patterns.
  • If a crimson web knife has a float of 0.23 or higher, then the Webs shouldn't add any value. The exception is karambits, where it may add a few keys.
  • On Factory New Crimson Webs (Knives only), a good webbing can increase the price by as much as 600 keys. The best example of this is again the Karambit, or the M9, as the M9s with 3 webs will usually sell for 500+ keys more then ones with no webs to one web.
Here is an album of 3 different factory new m9 crimson webs, each with different webs to illustrate my point.
2.3 - Fade Patterns
Fade value varies from knife to knife. On the gut knife it is actually unaffected 95% of the time (110% 0.00x usually goes for 105% of market, but nothing else usually sells for much more.) Flip knives are actually sold equivalent to their fade percentage of SA Price (i.e. 90% fade for 90% of steamanalyst, and same for 110%). Meanwhile Karambits go as low as 190 and as high as 700. I will have to update the guide with more prices soon.
Tip: You can use CSGOZone to check the fade percentages of most knives pretty acurately, but it isn't 100% accurate, so doublecheck with people to confirm the fade.
Tip 2: Metjm has an amazing database to scroll through every fade pattern on a few of the knives. View Here.
2.4 - Marble Fade Patterns
Marble fades are one of the most desirable knife finishes in the game, being quite popular in general. Against what some of the shittily made guides out there will have you to believe, you can only get True Fire & Ice with no yellow on the Karambit, Flip Knife, Gut Knife, and Bayonet. This means that you cannot get Fire and Ice on the M9 Bayonet.
On The M9 Bayonet, the most desirable pattern is the Max Red tip, the least desirable is yellow, and the middle child is blue tips.
2.5 Electric Hive Patterns
Electric hives are a skin with a wide pattern range, but many traders either ignore them or are even unaware of the pattern value ranges. I'm an Electric Hive enthusiast myself, and I'm speaking out of my own experience for this part.
Similar to Case Hardeneds, Electric hives desirability peaks at Full Blue, followed by Full Orange hives. Other hives are generally considered to be nothing special, and sell ar market.
The desirability of blue patterns is based NOT on the amount of blue/orange, but the solidity of the line itself. The ideal patterns are shown below, note where the purple line sits.
There is more to go into with these, will add more images when Metjm's buggy screenshots are updated.
2.6 - Kami Patterns
Kamis are purely based on whatever the person is willing to pay for them. A Good example is the Vagina Kami, which from what I've heard has sold for more then 20 keys in the past..
Many patterns exist on the back of the 5-7 Kami, but there aren't that many solid guides for them.
2.7 - Case Hardened Patterns
Case Hardened is simultaneously one of the most and least desired skin & knife finishes in the game.
The prices of these items involve too many factors for me to go over, but the TL;DR version of it is that Blue = Sexy and Rust/Grey = Shit.
Here are some examples of blue gems for each case hardened. Credit to acidaus for finding some of the METJMs and Alamer99 for 3 of the bowies:
2.8 - Doppler
Doppler is extremely controversial because of some of the terms that certain people use to describe their knives.
There are 7 different game files for the doppler, called Phases. The phases are as follows.
People use terms such as "Fake Black Pearl" and "Pink Galaxy" to describe their dopplers. Using terms that do not describe something that it isn't aren't allowed (i.e. a Phase 3 full black is just that, full black. Not a Fake Black Pearl. Phase 1 can arguably be fake black pearl since it has purple, not black.) This is the gray area of dopplers, and is up for debate.
2.9 - Other
This section is for skins that some people may argue deserve to have pattern price differences, but in my experience don't matter. Icarus fells for example are very debatable. I've bought and sold almost all of the Phases of icarus fells for 85% of steamanalyst in keys (only float has mattered in my experience), but I know that some people find certain patterns more desirable. With items such as Icarus fells, it is purely the user's preference that matters.
Other items that fall under this category are:
  • Blue Steel
  • Safari Mesh
  • Scorched
  • Sun in Leo
  • Dark Water (Same palette as slaughter)
  • Minotaur's Labyrinth
  • Blaze
3.0 - Float Values: What Are They?
A float value (Or Floating Point) is a static numeric string used in programming to set a value for whatever purpose is correct in context. In the case of CS:GO, the float value of an item determines the amount of wear it has (relative to the pattern seed's wear placement.) Basically, higher float skins have worse wears (Battle-Scarred through Field-Tested) and lower float skins have better wears (Field-Tested through Factory New.)
The Float ranges for items are as follows:
  • 0.00x - 0.069 = Factory New
  • 0.07 - 0.149 = Minimal Wear
  • 0.15 - 0.379 = Field-Tested
  • 0.38 - 0.449 = Well-Worn
  • 0.45 - 1.00 = Battle-Scarred
3.1 - Float Values and Knives
Float ranges vary on every skin in the game. It's noteworthy that on the Karambit, the pattern is just as important as the wear, as you can get 0.04 corners that look better then 0.000x ones.
Many knives have a minimum float of 0.06, which makes Factory New extremely rare, since skins have a bell curve on condition (making Field-Tested much more common then Factory New and Very Battle-Scarred)
  • Crimson Web, Night, Ultraviolet, Boreal Forest, Forest DDPat, Urban Masked, Scorched, Safari Mesh, Vanilla (Yes, Vanilla too): 0.06 - 0.80
  • Fade, Marble Fade, Tiger Tooth, Doppler: 0.00x - 0.079
  • Stained, Damascus Steel, Case Hardened, Blue Steel: 0.00x - 1.00
  • Rust Coat: 0.40 - 1.00
  • Slaughter: 0.01 - 0.259
As you can see, most of the knives with Custom paint finishes all have a 0.06-0.80 float range, making FN equally rare on all of them. Fades are uncommon in minimal wear, but not as rare as a FN Crimson web.
Rust coat and slaughter are the only knives that don't follow the trope.
3.2 - Float Values and Skins
Skins float ranges are determined by their creators.
The only skins that have 0.06 min floats are usually valve-made skins (such as fire serpent, safari mesh, etc.) and most other skins are usually 0.00x - 1.00.
Notable exceptions are AWP/M4 Asiimov (0.18 - 1.00) and Galil Chatterbox (0.35 - 1.00.)
4.0 - Key Trading 101
Keys are the universal currency of the Counter-Strike economy. So how exactly do they work?
If your item is regularly listed on the steam market (and doesn't have any special stickers/patterns), then the typical way to list it is to use SteamAnalyst's averages, and multiplying them by 0.80-0.90 depending on the item's desirability. 0.8 is 80%, which is usually considered a quicksell. 85%-90% are considered quicksells by some and normal prices by others. Note that no item should sell for 100% of steamanalyst if it has no special traits, unless the person wants the item very fast.
4.1 - High Tier Key Trading
For items over 130 keys, the most common thing to do is to look on Reddit (or lounge, depending on your style) and find similarly listed items that actually sold at that price recently. These are the community's agreed prices on these items. If you're using items that are regularly listed on the steam community market to trade for high tier items, then you will need to use the 80-90% averages as explained above.
4.2 - Key Prices
When buying keys with real cash, the price for you depends on several factors.
  • Where you're buying from or who you're buying from.
  • The method you're using.
  • The amount you're buying.
  • Your Reputation/Who You Are
The Price for keys varies depending on these factors. Basically, the more reputable you are, the easier it is to get cheaper keys (Via Bitcoin rates are usually $1.8-$2.0). This completely depends on the above factors though.
5.0 - Souvenir Items 101
Souvenir items are items that were dropped from Souvenir packages, which were dropped from Valve-Sponsored Counter-Strike: Global Offensive Majors. These are all of the majors that have happened so far:
  • 2013 DreamHack Winter
  • 2014 DreamHack Winter
  • 2014 EMS One Katowice
  • 2014 ESL One Cologne
  • 2015 ESL One Katowice
  • 2015 DreamHack Cluj-Napoca
  • 2015 ESL One Cologne
5.1 - Which Stickers Add Value?
This is a debatable subject.
Stickers based on rarity (Rarest to Most common):
  • 2013 DreamHack Winter
  • 2014 EMS One Katowice
  • 2014 DreamHack Winter
  • 2014 ESL One Cologne
  • 2015 ESL One Katowice
  • 2015 ESL One Cologne
  • 2015 DreamHack Cluj-Napoca
In the latest two 2015 tournaments, signature stickers were added, and some of these add significant value to guns. These are the stickers that add the most value.
  • ScreaM (M4/AK-47)
  • kennyS (AWP)
  • GuardiaN (AWP)
  • LDLC & fNatic from DreamHack winter 2014 (SSG 08 | Detour)
  • Device (AWP)
Most other signature stickers don't add significant value. These are just the most noteworthy ones.
6.0 - Stickers on Guns
Up until mid 2015, stickers adding value to guns was considered to be a joke by the general trading community. Once the Katowice 2014 stickers skyrocketed, people realized that the look was actually worth paying for, and Kato 14 collectors started to grow. Now, stickers are considered to be an important part of the trading meta if their value is > 10 keys.
6.1 - Calculating Sticker Values
Before anything else, check these factors:
  • The number of related stickers (i.e. 4 katowice 2014 stickers or just 1 katowice 2014)
  • The placement (If there is only one notable sticker, or the best one is in the worst position)
  • Are they scratched? (Even if it's just scratched once, the sticker loses all of its value immediately to a collector.)
Unfortunately, the price from stickers varies too greatly based on these factors as well as trivial things such as StatTrak and all of that, so I will not be adding back the general pricing.
7.0 - Trading FAQs
Q. What are steam levels and why do they matter?
Steam levels are a level (ofc) that is determined based on the number of badges a user possesses. Each badge is worth 100 XP (with a few exceptions) and they cost money to craft (usually). High steam levels have spent considerable amounts of time & money, and usually don't want to risk their high level account as it is hard to replicate. This does not mean that someone with say a level 300 account isn't scamming, but it is much less likely for someone with a steam level > 200 to scam then someone with say a 50 level. (Though there are scammers and legit dealers at all levels.)
Q. I got scammed, what do I do?
Report it to Steam Support and on the Steamrep Forums & Partner communities. GoTrade itself is a great place to report scammers.
Q. Why are Katowice Stickers and some souvenirs so expensive?
Simply because of the fact that they are from a time when CS was newer and less popular, so there is a small supply of them.
Q. Why do traders pay so much just for a certain float or pattern?
Because of the rarity, uniqueness, and look.
Q. How do I get started on cash trading?
The best way to get started on cash trading is to deal with well known traders in small amounts to build a rep.
That's the end of the guide (For now). If there is anything that I should add to it, please let me know as I will be expanding it in the future. It took a considerable amount of time to make this, so I would very much appreciate your feedback!!
submitted by CobaltTheDragon to GlobalOffensiveTrade

Improvements I would like to see in CS:GO

Hi there. I've played CS:GO for 1000+ hrs and I want to share some of my thoughts with you.
Hopefully this will help to improve the game.
M4A4 and P2000 I don't like the fact these guns present in a game. It should have been only M4 with a removable
suppressor and a USP from the very beginning. Like it was in Source, CZ and 1.6. Besides I don't
like the looks of P2000. But since we have these weapons, I'd like developers to fix these issues:
•It says "P2000" when you aim at dropped USP-S in-game, clearly it should say "USP-S" (same with M4A4/M4A1-S and P250/CZ75).
•Right now, in Arms Race and Demolition modes you have to play with P2000/M4A4/P250 even if you have selected USP-S/M4A1-S/CZ75 in the inventory. New weapons replace default ones only in casual/competitive modes (in Deathmatch you start with P2000 for CT but you can select USP-S from buy menu). This should be fixed.
•I'd like USP-S, M4A1-S and CZ75 to be hidden in the inventory tab when "Hide Default Items" is checked (since these are stock weapons).
•Coins should be hidden if "All Weapons" filter is chosen. Since when coins are considered to be a weapon? There's another filter to see coins - "Display".
•Deathmatch mode is actually a TDM (Team Deathmatch) and needs to be renamed.
•Add 2 new game modes: Modern Casual / Competitive (my original suggestion was to change classic modes but apparently there's a lot of people who had not enough of 1.6 gameplay so just leave classic modes as it is and add 2 new ones).
•Add aiming using iron sights to "Modern" modes. "Iron sights" is just a piece of texture. Adding iron sights doesn't mean that you won't be able to hit anything shooting "hipfire". Those who don't like it may continue to play with the usual model drawing. Personally I've played most of the time with r_drawviewmodel 0. This is how they can make it to please everyone: press RMB activates iron sights texture and zoom-in (a bit less than AUG/SG 553 scope) but doesn't change the accuracy at all. So you may spend a second to see the enemy better through iron sights or start shooting right away with the same chance of hitting the enemy.
•Make weapon mechanics more realistic in "Modern" modes:
The weapon mechanics is a big disappointment for me. In a real life, when you pull out a pistol (e. g. Glock) you only have to move slide once to put a round into the chamber. In a game you do it (game plays animation) every time you switch to your weapon. Also I wanted to have a double reload feature like they implemented in Crysis. 1st reload - you put a magazine into your pistol/rifle and chamber a round, 2nd reload - you put a round into a magazine and attach it back to your weapon and get +1 round. So this is how I'd like game to work:
*[round start (T)] "pull out Glock, pull the slide back and release" animation
*[press 3] "show knife" animation
*[press 2] "show Glock" animation (pull out pistol without moving the slide)
*[press RMB] aim through the iron sights
*[press RMB] standard view (hipfire)
*[press 2] "thumb moves near the slide" animation (switch to burst fire mode)
*[press 2] "thumb moves near the slide" animation (switch to semi-auto mode)
*[press R] "extract and insert a magazine" animation (now you have 20 rounds in your magazine
and 1 round in a chamber)
*[press LMB 20 times] 20 gunshots (now you have 0 rounds in your magazine and 1 round in a
*[press LMB] single gunshot, slide stop holds the action open 'cause the magazine is exhausted
*[press 3] "show knife" animation
*[press 2] "show Glock with a slide pulled back" animation (pull out pistol without moving the slide)
*[press LMB] no animation (nothing happens)
*[press R] "extract and insert a magazine, slide release" animation (now you have 19 rounds in your
magazine and 1 round in a chamber)
*[press R] "extract and insert a magazine" animation (now you have 20 rounds in your magazine
and 1 round in a chamber)
Dual Berettas. Another big disappointment. I haven't played CS:S for a long time because I was fed up with it and played CoD:MW2 instead so it felt very outdated to play with dual berettas. It feels like it's a glock with a 30 round magazine. I really like how you can fire M9 Akimbo (which is dual berettas equivalent in MW2). LMB is fire the pistol in your left hand and RMB is fire your pistol in your right hand. This enables you to shoot both pistols simultaniously . And what's the point of having 2 guns if you can't shoot it at the same time?
•Add more guns.
Since developers added 3 weapons (M4A1-S, USP-S and CZ75) we know that it's possible to add new guns. I'd really like to see these in CS:GO:
•S12K (Saiga) Replace Both Teams Nova Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. It fits perfectly between expensive XM1014 and Sawed-Off and can be balanced with less power than XM1014 but more rounds and much quicker reload time. There're 3 pump action shotguns in CS:GO right now, and only 1 that holds rounds in a detachable magazine. And that one is MAG-7, and it's one of those 3 pump action shotguns. In my opinion pump action shotgun is obsolete. It's really dangerous to use it in combat since you need to chamber the next round manually after each shot.
•Lupara (sawed-off double barrel shotgun) T Replace Sawed-Off It is just so much fun to play with it! Basically a 1 shot weapon. If you hit someone firing from both barrels at the same time in close range - they die, you miss - you die. As simple as that.
•AA12 CT Replace MAG-7 The AA12 is the newest weapon against the Terror. And it's awesome. And I want it. Add it, Valve! Please!
•.44 Revolver Replace Both Teams DEagle You keep outdated pump action shotguns, but why not add Dirty Harry's favorite?
Even more guns.
After I buy 1 gun I want to be able buy the same gun again and hold it in both hands. 2 P90s for $4700 is a good alternative to LMG. And a fun one!
•Add "Dual Wield" option for all pistols and smgs.
After I saw one CS:CZ wallpaper I expected to see an RPG in a game. And all these years I have a feeling that there is a place for it in CS. We used to play Return to castle Wolfenstein multiplayer with RPG and flamethrower and it was fun. RPG can be balanced with a $10000 pricetag. I suggest adding a 1-shot RPG like M72 LAW. So you only use it once and continue with a pistol.
•Add RPG Buy->2->6 (next to LMGs).
•Fix movement speed rules.
Okay, I know that this is one of the Counter-Strike "trade marks" - that you can move faster if you switch your primary weapon to secondary and that you move the fastest if you switch to the knife. But it's simply ridiculous. The only proper way is to base movement rules on how much load you carry. And sprint should be limited in time and activated with a "SHIFT" button. Like this (100 [%] is a weight of human body, 2 - pistol, 6 - rifle, 58 - pistol+mg+armor+helmet):
*[round start] bought nothing, weight 102 (pistol equiped)
*[hold W] speed 0.98
*[hold SHIFT+W] speed 1.96
*[hold CTRL+W] speed 0.49
*[round start] bought AK47, weight 108 (pistol and ar equiped)
*[hold W] speed 0.92
*[hold SHIFT+W] speed 1.84
*[hold CTRL+W] speed 0.46
*[press 2] select pistol
*[press G] drop pistol
*[hold W] speed 0.94
*[hold SHIFT+W] speed 1.88
*[hold CTRL+W] speed 0.47
*[round start] bought M249 and full armor, weight 158 (pistol, mg, armor and helmet equiped)
*[hold W] speed 0.42
*[hold SHIFT+W] speed 0.84
*[hold CTRL+W] speed 0.21
Developers are more than welcome to make more accurate calculations :)
•Add body fragmentation.
In a real life, when a bullet from AWP hits a head, head disintegrates.
•Add new player skins.
I'd like to see custom skins for player models, e. g. Saints (from Hitman: Absolution, SR:TT), Space Marines, 1920s gangsters, etc. Developers can make special "garment" crates.
•Make helmet and armor visible on a player model if the player has actually bought it.
I feel that if you've bought a helmet/kevlar vest it should be visible on a player skin. It's stupid and misleading that terrorists never wear helmets even if you bought one. Same with CT. E.g. FBI player skins. Some of FBI wear baseball hats, some have helmets. It should be accurately shown - if a player has bought a helmet - in-game model must have it on. Same with body armor.
Weapon skins.
I just want to mention that if exterior quality says "Factory New" it should look like it's new, it shouldn't just indicate that it has less wear than "Minimal Wear". Look at XM1014 Grassland or FAMAS Spitfire or many other skins. This also makes Bizon Rust Coat Factory New ridiculous. Guns don't come rusty from weapon factories. They should have just made 3 grades for this weapon, like they did for Dual Berettas Demolition.
•Add better Rare Special Items
I mean COME ON why should I or anypony else pay $400 for a Karambit if I can buy 1 in a real life for less than $40 (United Cutlery Honshu)? I want a chainsaw, impact hammer, viking sword, and samurai katana. Rectifier and a giant purple dildo also would be nice (NEVER leave home without one). And a crowbar is a must. I would also like a Cold Steel Magnum Tanto IX Damascus Steel. Like what they were thinking? "OK, we made knife finishes: Case Hardened, Stained, etc. We're done here!" No, you've forgotten the Damascus Steel!! SG 553 with this finish was such a stupid idea.
Why is it always rifle round picture shown next to ammo indicator? In CS:S we even had caliber written next to correct ammo picture.
•Make ammo picture different for pistols, rifles and shotguns.
•Make an upgradable Operation Overwatch coin.
Overwatch has been in beta way too long. Make an upgradable Operation Overwatch coin already. 1 case judged correctly grants you a coin, 50 cases for a silver one, 100 cases for gold.
Valve can determine if the Overwatcher is capable of judging cases correctly by adding an Overwatch Exam. Similar to how you get a driving licence. So before you join OW, you are asked to judge 20 cases that were created by Valve and where it is known if a suspect cheated or not. If a candidate gets at least 90% (18/20) correctly - it's a pass, if not - "thanks for your interest in OW". The cases must be chosen from a pool of 100 (or more) cases randomly, so that there would be no way to "cheat" your way into OW. Also after an overwatcher judges 5 cases in a row incorrectly (the majority of OWs decides otherwise) system should ask him to pass the exam again to check if he's still capable to judge cases correctly. Once we deal with all the hackers watching offline "evidence", make it so we can join online match if someone has reported a cheater and ban him during the game (like we watch live matches in "Watch").
•Let "normal" players play without cheaters.
Do you want to play CS:GO without cheaters? Behold! The solution. When I play Matchmaking I encounter quite a lot of cheaters, especially during Steam sales. What do those blatant aimbotters and wall-hackers have in common? A new Steam profile with only 10-20 hrs in CS:GO. I suggest matching people in MM not only according to their rank but also to their playtime and number of competitive matches won. So that my team of 5 5-year veteran coin holders with 1K+ hrs each could never again be irritated by a bunch of cheating punks with brand new accounts. New groups may be set like this:
*A 0-100 hrs
*B 100-250 hrs and at least 10 competitive matches won
*C 250-500 hrs and at least 50 competitive matches won
*D 500+ hrs and 100+ competitive matches won
I rather doubt that you can cheat and avoid a VAC (and/or OW) ban for 500 hrs. So here's an example. If you've played, let's say, 300 hrs (and you have won 50 MM matches), MM system will start searching 9 players for you from your group (C). If not enough players are available after 5 minutes of waiting it will search in groups C and D for another 5 minutes. If not enough players are available after 10 minutes of waiting it will search in groups C, D and B for yet another 5 minutes. And only after 15 minutes of searching, if there's still less than 9 people available for a match, system will add group A to search. So to avoid hackers just restart the search after 10 minutes. Note: this is a suggestion and not how the MM works right now.
In CS:S I could set an offline server in a couple of clicks to train with awp against 20 bots armed with pistols. Why do I have to use console to do that in CS:GO?
•Let us specify the number of bots before the match starts and weapons that they can use.
Why is this the only game that I can't pause?
•Add PAUSE button (for Offline with bots).
I like old CS maps like Dust, Aztec, etc. I like how they were updated for CS:GO. But other game developers are not so lazy and create new great maps. Only 2 maps made it from Quake III Arena to Quake 4, Battlefield has all-new maps every time. Same with CoD. But Counter-Strike is like Dust2:GO. Same maps all these years. This issue is partly addressed with Payback and Bravo, but I'm not entirely happy with the fact that I need to buy passes to play on new maps. I also don't quite like that operations are limited in time. Initially I was going to write a laudatory article, something like "Good job, Valve", but there's too much I don't like about this game.
Feel free to comment and VOTE UP!
P. S. What has been done so far: Valve stopped calling Casual / Competitive modes "classic" like they used to do. They made vote kick unavailable when 1 of the teams reached 15 wins.
submitted by cam0mile to GlobalOffensive

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