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As a mod of Half-Life, it was released in its beta Phase in June 1999 before being launched in a fully-fledged version. It was the first team in Counter-Strike history to win three CS 1.6 "Majors" in one calendar year - IEM Season IV, ESWC 2020 and WCG 2020. I have a ryzen 5 1600, and EVGA GTX 1060 6gb And yes i love so much cs 1.6, but i really don't know if cs 1.6 just work better for old graphic cards like in the past fx 5200- gt 7000 or gs8400 but to me i cannot enjoy this game as much as i did in the past 2020-2020.
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A little history lesson why we shouldn't be surprised about this 5th birthday and why valve will ruin CSGO
1.6 was a patient with a broken heart, dying but still a lot more succesful than source, which never really was relevant as an esports. Back then, valve didn't really have a better standing in the cs community than they have today, probably even worse overall, since today they have atleast some people defending them.
People knew, if competitive Counter Strike wants to survive, we need something new. So a team of developers startet creating CS Promod, an attempt to combine both the best from 1.6 and css with better graphics. The community was eager to play it, eager to get a running version. Then, some day, suddenly there was a trailer online for CS:GO. Valve wasn't even in the development process at this point, they just outsourced it to generate at lowest effort another cashflow with the cs branding. The game was in a horrible state when they first showed it to a major audience with the EU vs NA showmatch on some IEM (basically the major back in the day). Didn't really got much better till after the official release, when some day valve decided to take over development from hidden path. Now a lot of bugs got fixed, people finally had the feeling that valve actually cares about the game they love. With that feeling, a lot of oldschool players decided to give CSGO a shot, play it, try to give feedback, make CS great again. From the beginning on, there were a lot of things about CSGO which annoyed people. Yet they continued to play it, since CSP never got out of some early betas and didn't have a chance after the playerbase chose to trust valve, since they had atleast a running game, players and valve also seemed to be motivated to make the best CS we ever had.
To be honest, after all this years, I think valve just did a calculated move. They never really were in to the CS Franchise that much, like "yeah its the most succesful mod ever made for HL but we rather not talk about it". Its like they are the mean stepdad to a never really wanted foster child. You can further calculate in this move, that valve definately took it with salt, that their version of CS, CS:Source, never really startet through. Sure, it got sold alot, it had players, but 1.6 was the version that actually was competitive and relevant. So when they saw that CSP is actually a thing, that people are developing this with lots of passion and that the community is passionate about its release, they didn't want some free developers be succesful with a brand they own. So they decided, that if CS is really a game that is still wanted by the audience, rather they do it, once again only on their terms and with their visions, not the communities.
So what they did, basically, was, hype the hopes of the community, since CSP was struggling with speed and efficience in their development and get all on board. Fixed the most significant/annoying bugs or general mistakes of csgo. Promised to listen to pro feedback. They did a fine job in those days, and if they kept up the speed in which they made csgo a much better game and would've also listened to the pro council, we probably wouldn't have all this discussions today. Even in those days, they were the good 'ol stubbern valve, which wouldn't let talk the community into how the game should be. Just as an example, we wanted tagging and aimpunch, literally the whole community agreed that the way 1.6 handled this was perfect, valve wouldn't need to think anything new. We had a working and good solution, just implement it the same way and we're fine. But valve, like always when it comes to cs, needed to get how they want it. Like the little child, they always have been when it comes to cs, they want it exactly their way.
So, we had those times with a lot of updates, valve making us feel they don't give that much a shit like they usually do, even though they fucked us over once in a while with their great ideas, but all in all. Oldschool players were playing in hope it will be a really great game sometime, and the younger newer players didn't know it better anyway.
Finally, they introduced cases. History is written, the game went big. And it could be bigger and a lot more succesful today, if not a lot of oldschool players simple lost all their faith in valve. Topics people complained about 4-5 years ago are surely a lot of fixed, but a lot aren't. I'm not gonna write up once again, what exaclty is broken or plain simple bad about csgo. But after the game went big and a lot of money have been made and a lot more about to be made, valve starting giving less and less shit about making the best cs ever. We have bugs over years which weren't adressed, we complained about things where literally not even in reddit you had lots of discussion about it, because they were so obvious, that everyone but valve couldn't come to another conclusion. But valve rather focused, once again, on their ideas. On what they want in this game. With no one in valve hq even got a clue further than gold nova mm. Thats why we have a R8 in the game, thats why the negev still costs 2000$, not like anyone uses it anyway.
I simply wanna show you, that valve literally never really gave a fuck about cs. All they ever cared about is money and, based on the timing they started working on csgo by themselves, power. They didn't want to have a succesful cs which would've yet again not written by them. So when People leaving this game, and gee, its not like that there aren't a lot who leave, from almost 300 people on my friends list, lot of them I played CS 5-10 years together, a lot don't wanna play this shitty game anymore. They had hope over years, but finally lost it. They don't want to get yolo'ed by some 1k hrs kiddo with a braindead move, just because valve lowered the skill ceiling and added more rng so "everyone is able to kill with every gun". All people ever wanted was a bug free game, with as low rng as possible and a high skill ceiling. All 3 are things, valve failed with. Because they never wanted this, never got that this were the points all the way why source was never accepted and never got succesful and if they don't realize this soon enough, CSGO will take the same fall like 1.6 had after a lot of years. Just sooner, because CSGO in this state is far from being loved that much like 1.6 was loved by its community, which was the main reason it survived for such a long time.
Fucking up the 5th birthday is just another point on a really long list of valves failures and neclect of cs. I don't even understand, how can you allegedly read everything here, watch the "how valve treats csgo" and still think that keep on with this stupid "we don't talk to the community and just do our own thing" policy is gonna make anything better. Like if valve had at least a little bit of selfe reflection going on, like if they would care atleast a little bit about cs, they would have changed by now. But thats not gonna happen, and thats why, after making CS bigger than it ever was after the cases, it will die and get small again. Because all this making CS big was about, was money and power. They acchieved it, there won't be any promod. Valve is CS, they dictated the terms. And as they were responsible to make it a big as it is, they are the reason for the fall which is in its beginning and will come. But hey valve, atleast you had the power you so eager wanted to have and made a shitload of money.
I love counter strike, but by now, I seriously hate valve.
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